changelog: vortextech:reenergized version 0.0.2 for neoforge 1.21.1

Lots of information. 1: Recipes changed. Flint bricks are now made by putting flint clay in the furnace, and furnace clay is made in the mix...

quinta-feira, 28 de agosto de 2025

changelog: vortextech:reenergized version 0.0.2 for neoforge 1.21.1

Lots of information.

1: Recipes changed.

Flint bricks are now made by putting flint clay in the furnace, and furnace clay is made in the mixer. This also applies to steel, which is now made in the furnace, and the mixer makes steel powder.

2: All machines have basic versions (better than the primitive ones. The conversion grid doesn't have a better version).

3: Added generator speed, generator efficiency, machine speed, and battery upgrades.

4: Added heat generators. We have a liquid generator that uses lava and other hot liquids, and a solid generator that accepts any item used in the furnace to generate fuel (including from other mods).

5: Added a basic conduction furnace, capable of making any furnace recipe (even from other mods). 

quinta-feira, 21 de agosto de 2025

vtr(vortextech:reenergized) beta released



 This beta version doesn't contain all the content of the full mod. Not even 1/5 of the content.

 It was released to show what I've already done. 

Some systems like custom energy already work. but upgrades and other advanced ones dont.

 The best part is that it's already compatible with JeI.

pages already accessible for download (curseforge probably only tomorrow or later):


Curseforge (not work for now)

features system of vtr(vortextech:reenergized)

 

What is this? What systems do machines of a certain level have that increase as the level improves.

Machine upgrades: 

 primitive: no support

 basic:  tier 1 only

 advanced: tier 2 or lower

supreme: tier 3 or lower

 eternal: any upgrade

multi-craft:


 Multicraft is the system that makes machines work more than once without resetting the delay. It can be increased with upgrades (the default value is always 1. Support makes upgrades that add more multicrafts work).

 primitive: no support

 basic:  no support

Advanced/supreme/eternal: Supports up to the value of machine level upgrades

overload:


makes the machines increase speed whenever they finish a recipe but decreases it when they are idle for a long time (it does not get slower than the default value with the upgrades included). There are upgrades that increase the speed that increases the overload, increase the maximum of the machine and reduce the loss due to time without use of the machine.

 primitive: no support

 basic:  no support

advanced: no support

supreme/eternal: Supports up to the value of machine level upgrade

upgrade slot by level:


Primitive: 0 slots

Basic: 2 slots

Advanced: 3 slots

Supreme: 4 slots

Eternal: 6 slots 

Common upgrades:

Speed: 
Increases speed but increases energy costs

Energy savings:
Decreases energy consumption

Battery expansion:
 Increases the machine's maximum battery

Special Upgrades


Overload Increase: 
Decreases overcharge loss.
 Increases maximum overcharge. 
Increases the speed at which overcharge rises per recipe

multicraft: 
multiplies the number of multicrafts the machine makes at a time






quinta-feira, 14 de agosto de 2025

vortextech came back but didn't come back

 vortextech: re-energized

the vortextech remake:

Before the cancellation of vortextech I already had an idea of recreate the mod from zero. And now I'm going to. with the vortextech re-energized mod or vortextech 2.0 or vortextech 2

the considerable changes will be: 

1. new energy system: vce (vortex conduction energy). vce is an energy system that uses nbt from blocks and items similar to FE (forge energy) but exclusive to the mod.
This energy is more complex than FE since it has levels: 0, 1, 2, 3, 4 which can be converted to each other but is not recommended Examples:

 you need 10 level 0 to get 1 level 1 and 100,000 level 0 to get just one level 4. But a level 4 is worth 10 level 3 and a level 4 is worth 100,000 level 0 
If a machine that uses level 4 receives energy level 3 or lower, it will not work because the energy is not strong enough. If a level 3 receives a level 4, it burns and must be repaired. It is dangerous if the difference is to give a much higher energy, for example, level 4 to a level 0 machine, it will explode.

2. Multi-block structural blocks similar to Oritech and Immersive Engineering will be added in the future


3. The upgrades will be blocks which can be placed on the sides of the machines, only directly counted and up to 6 more will not work so using mods like Entangled will not work to break the mod but will work for normal use.


4. Items with energy will also be added. Items will be able to generate energy, cost energy, and some even take/put energy directly into machines, etc.

I will not publish images of the mod yet

vortextech canceled!

my Minecraft mod (VORTEXTECH) was canceled.

The reasons were:

1. The code was already defined and difficult to support the various changes I was going to add.

2. the code as said before was very poorly optimized not in game but when trying to change something it was very difficult 

3. My idea of what to add doesn't match what already exists in the mod. How could I make the upgrades be blocks that connect to machines, etc.?

4. Change in the base system of the mod. The base system that was used in the mod the system of FE (forge energy) is good, but it makes players only make generators of a single mod.










whoever liked the mod doesn't need to be sad, the problem is in the composition of the code and changes in ideas. I'm working on a new mod project.